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Pattern Libraries

February 7, 2018 1:19 pm
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Reading Time: 4 minutes

Internally at work I’ve been discussing the opportunity to create a pattern library (or style guide dependent on your preferred nomenclature) for one of our larger clients. This client effectively white-labels a bunch of financial services under their brand name and when the user takes the plunge on a service... View Article

Our House, an IoT App

January 4, 2018 7:25 pm
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Reading Time: 8 minutes

This post details a recent app build project I was working on. This app was interesting because it also had a Raspberry Pi powered hardware component supplying it with data. The App, Our House, is an IoT home monitoring app. Now, I know what you are thinking. This has kind... View Article

Draw call performance in SceneKit

December 10, 2017 8:29 pm
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Been watching a few WWDC sessions. Some lovely SceneKit Tips in the SceneKit in Swift Playgrounds video for reducing draw calls and improving FPS performance which is handy for a noob like me. Managed to jot this one down. Just a reminder to myself really. Draw calls Draw calls are... View Article

User Interactions: Do users prefer to tab or click through forms?

December 1, 2017 9:41 am
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Reading Time: 3 minutes

Surveying users quickly when I want to know the answer to a small user interaction question is apparently becoming my new habit when I’m bored. This time I had a bug I wanted to investigate. The bug was only triggered if a user tabbed into a field. I know I tend... View Article

Introduction to email marketing [video]

November 29, 2017 2:38 pm
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The above video is a 45 minute plus introduction to email marketing. This was screen recorded along with the live audio of a presentation I gave at the company I work at. This video was for these “Library Sessions” that we run. These are supposed to be 10 minute micro-teaches... View Article

Are share buttons effective anymore?

November 20, 2017 10:37 am
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Following on from my recent post on performing UX research quickly is another example of performing this methodology to unearth a finding that I couldn’t prove. This time I turn my attention to social media share buttons. This is a topic that has already been well trodden, and they have proved... View Article

iPhone X Safari browser chrome guide

November 13, 2017 11:55 pm
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With the release of the iPhone X comes the perpetual stress of having to work out what the ratio of visible window vs browser chrome that Safari displays on first landing & load of a web site. This is compounded by the iPhone X being the first “all screen” device... View Article

Arcade Coffee Table: I had a dream

November 10, 2017 10:55 pm
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Reading Time: 8 minutes

I can’t remember when it was. It was at some point. I know it had to be some point in time. Dates aren’t important. Maybe was like a year ago?  Two? Go with that. Two years ago* I had an idea and an epiphany. Had I had this idea for... View Article

UX research doesn’t have to take ages

November 10, 2017 11:43 am
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Often, it can seem like the process to validate a hypothesis within your UX research can take a while. The back and forth of a project management system, discussion with client, sign off, research implementation, produce results. However, if we work quickly and take advantage of available resources within our... View Article

SceneKit dynamic objects not obeying physics

July 21, 2017 8:40 am
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Reading Time: 2 minutes

I recently spent a good few nights struggling with an issue in a SceneKit app I’m toying around with. The scene was rather simple. I created a set of planes programmatically , positioned one after the other creating a 10×10 grid and a gravity field to suck them up like... View Article